Welcome to part three of my series on creating cool looking shaders of the not-quite-night-vision-but-still-looks-pretty-good variety. You can go check out part 1 or part 2 if you missed either of those. Go ahead, I’ll wait…
Hi again! Let’s jump right in, shall we? This time, we’re going to put a little effort into maintaining the overall energy-per-pixel to the greatest extent that is convenient and easy. After all, we are pretty damn lazy. Adjusting the contrast will skew things, but the main point is that full-color, gray, and green modes should otherwise all look approximately as bright as each other.